01Wabi Sabi 侘寂
2025A relaxing cooking session after a busy working day in Tokyo. Play as a noodle arm: grab the right ingredients and drag them into the bowl to make juicy ramen recipes. Made at Nordic Game Jam 2025 in Copenhagen — theme: “Eat”.
01A relaxing cooking session after a busy working day in Tokyo. Play as a noodle arm: grab the right ingredients and drag them into the bowl to make juicy ramen recipes. Made at Nordic Game Jam 2025 in Copenhagen — theme: “Eat”.
02A narrative action-adventure set in Phren, a medieval kingdom of animals fighting a plague that burns its victims from the inside out — an allegory for burnout. Play as Noah, a cockatiel messenger: sword combat, environmental puzzles, and a story told by the survivors of Capra Village. A ~30-minute demo.
03A procedurally generated voxel world built from scratch in C++ and OpenGL. Perlin/fBm noise carves terrain, caves and mountains, while a geometry shader turns each point into a textured cube on the GPU — so every world is different. Fly around freely and explore.
A render engineer friend at IOI introduced me to handles as an alternative to raw pointers — here's why I loved the idea.
Apr 2025Putting weeks of study into practice with a first personal project mixing OpenGL rendering with TCP and UDP networking.
Mar 2025Continuing the series on object replication: keeping the server and client worlds in sync, one packet at a time.